"how to" in autonomous art (metadata)

Pirate Pad – place for on-line get-together

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Pirate Pad – is open for YOUR collaboration too! Its a nice on-line tool for reviewing our participative strategies and creative group work, and it will surely be running throughout ART01 event in ContentArt gallery from 25th to 31st July 2010.

art01 piratepad on-line collaborative tool from GentleJunk on Vimeo.


Multiple identities

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Next diagram was made when I wanted to create an understanding of the positions I need to take inside ART01 project.

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Operating systems analogy

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For better understanding of art operating systems here is an analogy running between computer operating systems and art operating systems:

Operating system



GNU Linux

How it works?

Low customization, no possibility of self improvement – only professionals can adjust.

No need to adjust, what you get is what works, if something stops working, get a new one.

Highly customizing – everyone can improve, community based.


Consumers, gamers, incognizant users…

Young urban professionals.

Autonomists, anarchists, geeks, enthusiasts.

What is it based on?







Open source


Hard-core neoliberal market.

Upper-class market of aesthetics.

Exchange markets.

What is the relationship?



From many to many

Work and labour

Classical capitalist exploitation system.

Exploitation based on ideology of style.

Sharing work flow, gift economy, high precarious element.


Depending on huge advertising machine, monopolistic and unsustainable.

Depends highly on amount of people using it – small amount of professionals make it sustainable.

Sustainable on many levels: adoptable, recyclable, high level of customization and localization.

Waste and recycling

Large amounts of e-waste created by advertising stronger, newer and better equipment cyclically. Old equipment is not recycled.

Smaller amount of waste due to longer life span. Motto is “futurists don’t look back”, so there is no recycling involved.

Opens up awareness and according actions to possibilities of recycling and reusing: software for older machines, less resources needed.

Analogy to art system

Profit based art system concerned with traditional gallery/museum model with pseudo-development.

Elitist, aesthetics regarded as “something beautiful” system, where highly professional independent actors run art system based on novelty.

Always changing, concerned with medium as much as with message, sustainable, localized, exchange makes it work, collaborative, always work in progress.

Diagram shows art operating system with working in autonomy and dependant one in reference to computer operating systems.

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PD Exchange Summit recapitulation

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PDES is yet another step into the research on collaborative environments, its stimulants, individuals and their mind-sets which forms a group work. PDES is an example of what are (generally) the themes created in collaborative process orientated work environments that are critical to art itself.

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PDES was organized so that participants bring their ideas and share them. This situation brings a question of confidence, skill, will to discuss and bring an idea forward, etc. It is difficult process where certain people can overshadow others, without realising it. Trebor Scholz describes in The Participatory Challenge about the practical guidelines for collaboration. I will extract only a couple:

  • develop trust and mutual respect;
  • define self-interest, reasons well;
  • take a dose of humility;
  • learn when to let go;
  • get everybody involved in the process;
  • give reasons behind your thinking.

Sharing ideas and plans for further meetings, funders, etc.

PDES brought this ideas on the table: if one wants to work with Pure Data, one has to retire from art world. Taking that PD is time consuming and concerning we all are taking 80 % of our time working with different bureaucratic instances to get to the point where we can actually use PD as a tool, an idea was to retire so one can use PD. For this idea Guy van Belle wrote an article that was “red” by PD patch projected on the wall. At he same time he was filmed. This material was used at the last day exhibit where few of the aspects of his talk about retiring, and what are geo-political reasons for this besides one to have time to work on PD were corresponded to other texts on this subject.

Visualization of PD patch writing text on how to retire. Get full text here and patch here

Next work went a step further. Art Pollution Kit (both hardware and software) was introduced as a toll where art pollution was documented. PD was used to analyse recorded materials and this data was visualized. PD patch for art pollution was developed by Michael Kindernay.

PD patch for analysing art pollution.

Lenka Dolenova introduced a notion of un-pure data, where documentation of process of all the projects done during PDES by Kruno Jošt was used as starting point to change it and develop parallel perspective by simple analogue way of connections drawing, similar to Pure Datas way of connecting command objects in the software itself.

Visitor enjoying Lenka Dolenova un-pure data wall work.

What PDES brought to surface trough discussed ideas while the programs was undertaken is that people beside being open and creative in thinking, for many different reasons can create blocks of energy flow. Evoking the same experience from last year’s EEII festival in ?akovec when at one point of the day all appeared as it will come down and that collaboration did not work. People started to go away from the group into their own individual corners. Next is a diagram of blocks that appeared at PDES.

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It is hard to get back on track when something like this happens, especially if people start working individually to the point where they cannot let go of the development of the project as they spent so much time in it. So one has to be aware to always moderate and police the timing of when group meeting is in order.

Good point of PDES are seen in next diagram. Usually complex software will turn down non-geeks and non-techy creative people. That is why other ways of participating, involving and collaborations have to be envisioned. Sharing has to go in deeper level: sharing time together, so in-between coffees and city walks are also good to exchange ideas. At the end of the day, or in the end of the project, non rigid representation that looks more like fluxus event than exhibition is welcomed, so is the flow of the new comers that are coming into the game.

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